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- There's an utility in the contrib directory called mapmapper which
- converts old style maps (1.x) to new style maps (2.x).
-
- The new map format is as follows:
-
- SYMBOL MEANING
-
- x Completely filled block
- s Upper left half filled
- w Lower left half filled
- q Lower right half filled
- a Upper right half filled
-
- # Fuel block
-
- r Upwards cannon
- d Leftwards cannon
- f Rightwards cannon
- c Downwards cannon
-
- _ Neutral base
- 0..9 Base belonging to team n
- * Treasure (belongs to team with closest base)
- ! Target (belongs to team with closest base)
-
- +, - Positive/repelling and negative/attracting grav
- >, < Clockwise and anti-clockwise grav
-
- @, (, ) In/out, in and out wormholes respectively
-
- A..Z Checks, 'A' = start
-
- $ Force the direction of homebases.
- Players starting on homebases that are
- adjacent to this symbol will start with the
- front of their ship pointing to this dollar
- sign. Clients don't draw this symbol.
-
- % Item concentrator. Putting it in a map will
- determine where items appear. When one or
- more item concentrators are in a map then
- all items appear only in an area around the
- item concentrators. The area is a circle with
- a radius determined by the server option
- -itemConcentratorRadius. If no item
- concentrators are defined in a map then items
- can popup anywhere. An item concentrator is
- drawn on screen as three rotating triangles.
-
- any other char Empty block
-
- In case you are wondering if all the characters for map symbols have any
- special meaning, they are not abbreviations, but if you take a look at
- where they are placed on the keyboard, you might grasp the logic behind
- selecting them. Try imagining the block center between the keys qwas
- (for the logica behind qwas) and between dfrc (for the logic behind dfrc).
- 'x' was just chosen since it makes a nice 'fill it all' character.
-
-